Renaming MyCharacter causes Default Property warnings and errors
1) I create a new C++ top down project(may happen on others I haven't checked).
2) Build project and start editor
3) Rename or move "MyCharacter" blueprint.
4) Save/Compile and close and reopen editor
5) get the following error:
Default Property warnings and errors: Error: CDO Constructor: Failed to find Class'/Game/Blueprints/MyCharacter.MyCharacter_C
I also tried changing this line in the GameMode.cpp file to reflect the change but I still get the error. static ConstructorHelpers::FClassFinder PlayerPawnBPClass(TEXT("/Game/Blueprints/MyCharacter"));
I have searched for other references but I failed to find any.
Thanks for reporting this bug. I was able to reproduce this message and have submitted it to our internal tracking system (UE-5184) for further investigation.
answered Nov 07 '14 at 06:56 PM
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