Physics Asset custom collision mesh
I have a skeletal mesh which needs a custom mesh collider. My problem is that physics assets are ignoring UCX_* meshes for there collision mesh generation. Is there some kind of solution out there or do I have to fall back to static meshes?
I just forgot how to do this again and noticed this went unanswered:
In the Physics Asset editor:
As the name implies, it requires importing a static mesh with the custom collision to copy the collision from.
Note: If you had to create a 'New Body' to add the custom collision, you can delete the collision it generates after copying your custom collision.
answered Apr 02 '17 at 06:40 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here