HELP! Blueprint components don't (always) move with Root when it moves!?

Hi,

I have no idea why but sometimes when I have a blueprint that is moving around the components don’t follow the Root when it moves. This means the root object moves around but the other components are left sitting at the original position. This has happened to me on several of my BluePrints. The one I can’t figure out now is a BluePrint which is a duplicate of another BluePrint but with the root changed from a sphere component (in the original) to a destructible mesh of a sphere in the second. In the first the particle system is attached the root “Planet” and thus leaves a little tracer dot behind it every 1 second. In the second the particle system just sits there in the initial position and leave a dot in the same place every second. See below:

As you can see it just isn’t working the same. I created the object by Making a copy, renaming, changing out the root, and then changing all my references to the original root over to refer to the newly implemented root. Everything seems to be working fine (so far) except that all the components I add to the duplicate don’t stay with the root but any components I add to the original do. I thought it might be that using a destructible mesh as a root was the problem but I added a sphere component to the duplicate, mad it the root, changed all my references in the code to it; what happens. None of the components move with that root including the destructible mesh, which now sits there along with the particle effects.

I included the components’ lists from the original and the duplicate as they are in the above pictures of them moving.

Help! Anyone, please help! I don’t even know where to start on figuring this one out. It is probably something really really simple but I haven’t the foggiest.