Gnereating UV set in Static mesh editor
It seems that the ability to generate unique UV set has been removed from the editor, is there a way to re-enable it or did i break something?
asked Nov 08 '14 at 12:25 AM in Rendering
I'm assuming you're using the latest engine version 4.5.x since you're not seeing the it in it's previous location under the menu bar > window > Generate UVs.
It has now been placed under the details panel when you open the mesh in the mesh viewer/editor > LOD0 > Build Settings >
Here you can choose the LM resolution and make sure you have Generate Lightmap UVs checked before you hit apply.
After this you will need to find Lightmap Coordinate Index and make sure that it is set to 1 for the newly created lightmap.
answered Nov 10 '14 at 04:40 PM
Tim Hobson ♦♦ STAFF
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