Issues Creating TextRender Component
The error is:
error C2439: 'TSubobjectPtrConstructor::Object' : member could not be initialized
error C2440: 'initializing' : cannot convert from 'UTextRenderComponent ' to 'UObject '
I checked the docs and it says UTextRenderComponent is a UObject, so I don't understand what the problem is.
asked Nov 08 '14 at 12:26 AM in C++ Programming
It probably has something to do with your includes. Are you using EngineMinimal.h or Engine.h in your FE.h file? Using the latter one might solve your problem.
Additionally, you named your Mesh and FloatingText the same which will cause issues when launching.
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