using static mesh instances with blueprints
I'm trying to manual place instanced Static Meshes in my scene. I see a lot of information on randomly doing this through spawning, but I want to be able to have control of where each mesh is placed. Am I over thinking this or is this complicated. I'm placing rocks around a scene and want them to be instances but I'm going to rotate them in different ways so they look more random. Please help with any information possible.
a other user posted this
Add StaticMesh (with selected mesh). Create an InstancedStaticMeshComponent variable and Set it using the Return Value on the Add StaticMesh node. Add Instance, with a Target Input of your InstancedStaticMeshComponent variable and a transform of wherever you want the instance to spawn.
You add the static mesh to get it in the level so it can be copied(not sure why this is needed but it is).
Can anyone show what this blueprint would look like? I tried it but can't get it to work. thanks
asked Nov 08 '14 at 01:30 AM in Blueprint Scripting
answered Nov 08 '14 at 09:22 AM
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