How to get a keyDown event?
I've been looking on tutorials on how I could have some sort of an "OnKeyDown" event which gets fired each time I press a key. I want to make a textbox like thing in my game, I have the player controller and I use it inside my HUD to handle mouse input, but I'd like to be able to check for all the keyboard buttons, the WasInputKeyJustPressed function doesn't work for me.
asked Nov 08 '14 at 11:36 AM in C++ Programming
In UMG you acn bind the OnKeyDown event, and then use GetKey to figure out from the FKeyboardEvent what key was pressed.
Full Sample Project
I have given the Community a full sample project in which I capture user input keys for use with my Dynamic Key Rebinding system
I had write several BP Nodes in C++ to get it fully working, but its all part of my victory plugin!
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