How to simulate 3ds Max's Falloff map in UE4 Material Editor?
I'm not looking for simple fresnel. I need Shadow / Light type falloff. Is there anyway to create?
asked Nov 08 '14 at 11:17 AM in Rendering
Hey israfilistek -
Since the Material Editor with the Deferred Rendering cannot directly call a light vector, you cannot directly copy the effect generated in Max's Falloff Map. However, you can simulate the falloff using a custom lighting setup and setting the material to unlit.
Here is the setup, adjust as needed for the look that you are after:
answered Nov 10 '14 at 03:28 PM
Lovecraft_K ♦♦ STAFF
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