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How to simulate 3ds Max's Falloff map in UE4 Material Editor?


alt text

I'm not looking for simple fresnel. I need Shadow / Light type falloff. Is there anyway to create?


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asked Nov 08 '14 at 11:17 AM in Rendering

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Hey israfilistek -

Since the Material Editor with the Deferred Rendering cannot directly call a light vector, you cannot directly copy the effect generated in Max's Falloff Map. However, you can simulate the falloff using a custom lighting setup and setting the material to unlit.

Here is the setup, adjust as needed for the look that you are after:

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Thank You

Eric Ketchum

fallofflighting.jpg (153.8 kB)
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answered Nov 10 '14 at 03:28 PM

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Lovecraft_K ♦♦ STAFF
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avatar image israfilistek Nov 14 '14 at 04:11 PM

Thank You.

I Think this is very valuable information. But this material not woks for my situation.

Thanks a lot.

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