How to simulate 3ds Max's Falloff map in UE4 Material Editor?

Hello,

20492-fallof_in_3dsmax.jpg

I’m not looking for simple fresnel. I need Shadow / Light type falloff. Is there anyway to create?

Thanks.

Hey israfilistek -

Since the Material Editor with the Deferred Rendering cannot directly call a light vector, you cannot directly copy the effect generated in Max’s Falloff Map. However, you can simulate the falloff using a custom lighting setup and setting the material to unlit.

Here is the setup, adjust as needed for the look that you are after:

Thank You

Eric Ketchum

Thank You.

I Think this is very valuable information. But this material not woks for my situation.

Thanks a lot.