Animation Crushed

Hello everyone

I have a mesh and skeletal animation with bones hierarchy by max biped. When you import the mesh, this looks good, but the animation itself crushed leaves.

Does anyone know why this happens?

Here a pic: http://puu.sh/cHtp9/75a158f052.jpg

THANK YOU!

Hello neo0eve,

I am assuming by the crushed you mean the mesh itself is being forced down through the ground?

If you wouldn’t mind sharing this asset I can import it and attempt to test out where this is happening and how to fix it?

Thanks,

hi Andrew
Thank you very much to worry about this. Today we have solved the problem was the animator of my work group does not matter either. He only imported mesh without bones, because I thought that being applied and the skin kept the animation, but you really have to select all (including bones) in max.

I put the solution here in case anyone feels the same.

Thank you very much and greetings Andrew