Selecting blueprint Static meshes in viewport
Hi, I am having some difficulties with figuring out how I can select the static meshes generated by the blueprint in the viewport. I have a random mesh generator blueprint set up, but i would like to be able to select meshes to switch out for other meshes and move them after they have been generated is this possible?
asked Nov 08 '14 at 02:43 PM in Blueprint Scripting
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