Add a mesh component to a AI controlled Character Blueprint

I am trying to add a mesh component to a AI controlled Character Blueprint so the I can see the AI in-game but cant find out how. Anyone know how to do that?

You should be able to open the character asset in the Content Browser, switch to the components tab and find “Mesh” on the left side. If you scroll down the Mesh property you should see one where you can set a Skeletal Mesh.