UE4.5.1 not load project on mac

I forked project repository on Github, cloned into my mac, downloaded additional content (those 2 files) started runned make file, opened project in Xcode and successfully compiled and runned UE4Editor-Mac-Debug.

But when I created a project, app crashes. I checked path where project should be saved, and it is there. If I try to load this project, or create any other one, it crashes with same log. Here’s what’s appearing for me, some problem with path. Can anyone help me?

Macbook system info:
MacBook Pro (Retina, 15-inch, Late 2013)
Processor: 2.3 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics NVIDIA GeForce GT 750M 2048 MB

Hi Thalescm,

Sorry you’re experiencing this trouble getting started. I ran through process now and did not run into any issues on my machine. Have you been able to open a project using binary version of engine from Launcher?

Could you please and attach log from project folder, rather than pasting it in post? That makes it easier for us. Please give us your system information as well. Thanks!

Hey, I’ve managed to open in version 4.4.3. So I think I’ll stick to this version then. If I ever encounter some problem again, I’ll log and send to you guys. I’ll edit post to remove log. Thanks for help!

If you’re able to open 4.4.3, I’m wondering if you might have grabbed wrong dependency files first time. If you have opportunity to try again with 4.5.1, double check to make sure you download dependency files for that version.

Hi This work around may or may not be of help to you, i also have a problem with 4.5.1 on a macbook pro OSX - Anyone know how I can get the engine running again? - Programming & Scripting - Epic Developer Community Forums