x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to disable ragdoll on death in Shooter Example (death anim only)?

I'm working with the shooter example and would like to have players play a death anim but NOT ragdoll when killed. Where should I be looking to adjust this?

I tried hunting around the animation blueprint for physics blend nodes to no avail. Thanks!

Product Version: Not Selected
Tags:
more ▼

asked Nov 08 '14 at 05:38 PM in Using UE4

avatar image

Wertle
36 3 5 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Figured this out. I didn't realize that Shooter Game was a combination of blueprints and C++. The ragdoll-on-death is in ShooterCharacter.cpp, which I was able to just comment out to get what I needed.

more ▼

answered Nov 13 '14 at 08:31 PM

avatar image

Wertle
36 3 5 7

avatar image JudeWilson Mar 08 '15 at 03:30 PM

I want to know the opposite. How do I make a NPC rag-doll once they're shot at. I have a rag-doll Blueprint and I have a NPC that follows me. I want to shoot him and then have him turn into the rag-doll. Any ideas? I know it's something to do with combination of them all in one class blueprint..

avatar image Wertle Mar 08 '15 at 08:46 PM

If you're using the Shooter Example as a template with bots as the NPC sthen I don't think you can do it with blueprints, since all the gameplay stuff for that example project is in C++. However, in code I imagine it would involve finding the function that causes the ragdoll in the on death function in ShooterCharacter.cpp and move it to where hit detection is handled.

That's only if you're using Shooter Example as a base, though.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question