I am creating a game from the side scroller template and I’ve been using using the networking tutorial to get multiple clients to spawn bombs at each other. At the moment when a pawn collides with the bomb they reach an impasse. What I would like to do is when anything collides with the bomb object (pawn to bomb or bomb to bomb) then the bomb reacts accordingly. For example if a bomb becomes stationary and a pawn walks up to it and collides then they will both block when in fact I would like to simulate the player kicking it.
Any ideas on which tutorial I can view or what setting I can work with to make this happen?
Thanks.