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Landscape LOD Problem.

On my landscape, every time I set my settings to low, it completely ruins my terrain.

https://answers.unrealengine.com/questions/103374/bug-report-terrain-saving-problem-urgent.html

The only problem I have with this, is when I try to set a player's quality to low, it ruins the experience. The terrains messed up, holes everywhere, ruined.

Is there any way I can directly change how quality setting groups work? Or some other workaround to this?

Thanks.

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asked Nov 08 '14 at 11:02 PM in Rendering

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TSpartanT
116 17 20 26

avatar image TSpartanT Nov 09 '14 at 07:47 PM

Seriously can I get a staff to help me on this question? It's extremely important and I need this fixed. I've looked all over the internet for months trying to find information on this and I can't. I know you guys are swamped with stuff, but this is pretty important for everyone.

Thanks.

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So your problem is that when you set the quality settings to "low" the collision and other stuff from the terrain doesnt work properly?

You could decrease the quality with console commands:

  • sg.AntiAliasingQuality (1-4)

  • sg.EffectsQuality (1-4)

  • sg.PostProcessQuality (1-4)

  • sg.TextureQuality (1-4)

  • sg.TextureQuality (1-4)

  • sg.ViewDistanceQuality (1-4)

  • r.ScreenPercentage (1-100)

  • r.MaterialQualityLevel (0-1)

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answered Nov 09 '14 at 08:57 PM

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fighter5347
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avatar image TSpartanT Nov 09 '14 at 09:23 PM

The collision works fine, it's just the LOD pops in and the terrain looks like how it should look when it's on the other side of the map.

Have you tried these yourself?

Thank you so much for replying.

avatar image DotCam Nov 09 '14 at 11:14 PM

From fighters list above, this is the one that you want to keep as high as possible (either High or Epic) to avoid the issue with the landscape LOD

sg.ViewDistanceQuality (1-4)

I would try sg.ViewDistanceQuality 3

and see if that fixes it for you, if not then try 4. :)

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