Hide Character from camera, with casting shadow

Hello guys,
I was wondering how to hide my 3rd Person skeletal Mesh from being seen by the camera directly but still casts a shadow and can be seen in a reflection…?
Please help I’m really lost :slight_smile:

Is on 4.6? Im using a completly Blank project and the same happends to me.
I’m using Raytraced Shadows with directional light, and no cascades. Fully dinamic light.