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Super Metroid style camera

Hello! I'm trying to set up our camera to work like it does in this video.

https://www.youtube.com/watch?v=_q-O4DJnjOY

Currently our camera is locked to the player no matter how it moves so it follows for every jump etc. I would like to have it set up to not follow up or down unless it moves beyond a certain point or "bounding box" like the video. I've attached a screenshot of our current camera set up. I wasn't happy with the spring arm on the default character so I spawned a camera based on that camera's location to give us more freedom with camera angles and follow/sway. It works well except for the bounds that I want to set up for up and down following.

alt text

Any help or tips you could provide would be appreciated!

Cheers!

-medski

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asked Nov 09 '14 at 09:29 AM in Blueprint Scripting

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medicine
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avatar image medicine Nov 15 '14 at 10:17 AM

bump! bump!

avatar image jeffvoigt Dec 24 '14 at 01:45 PM

I would love to figure out how to set a camera "volumn" that it must stay inside of.... I also need this for our 2d game world map. I don't want the camera go beyond our world map bounds...

Any luck on this ??

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Hello I am currently working on a solution to this. I am thinking that the camera will have to be hooked up in a blueprint ofc. The trick is to have that blueprint follow the player. So I have been thinking maybe set it up kind of like an AI where the camera tracks and follows the player and is locked to either the X or Y. Hopefully I am successful in this and if I am I will share what I did and how I did it.

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answered Jan 30 '17 at 03:55 AM

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Darscu
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I have made a Metroid like camera system and if anyone wants to know how to do it email me at: lamentfulcries@gmail.com. It shouldn't take more than 30 minutes to get you up and running.

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answered Jan 30 '17 at 11:30 PM

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Darscu
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