spawn a post process volume in C++
Can I spawn (in C++) at the begin play an post process volume on the whole map ? I don't want to place one in all my map but do that automaticaly at the level load.
If we can, in which c++ file I have to do it for spawning it, whatever the loaded map
asked Nov 09 '14 at 11:49 AM in C++ Programming
hi! i just answered to the already posted question: https://answers.unrealengine.com/questions/36329/how-to-instantiate-volumes-through-code.html
take a look! bye ;)
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