Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

spawn a post process volume in C++


Can I spawn (in C++) at the begin play an post process volume on the whole map ? I don't want to place one in all my map but do that automaticaly at the level load.

If we can, in which c++ file I have to do it for spawning it, whatever the loaded map

Product Version: Not Selected
more ▼

asked Nov 09 '14 at 11:49 AM in C++ Programming

avatar image

179 34 35 43

avatar image Shyzen Dec 04 '14 at 12:52 PM


This question has already posted here : https://answers.unrealengine.com/questions/36329/how-to-instantiate-volumes-through-code.html

For now, I don't know if you can spawn a post process volume. But if you want it to be applied on camera wherever it is and on all levels, simply create a PostProcessVolume with bUnbound set to false (everywhere) on the first level. And Make its outer be your world for preventing your garbage collector to destroy it when changing level (not sure it is enough).

You could also do this in the constructor of an object that will only be created once like ULocalPlayer (they were handled this way in UE3 though they were not volumes).

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

hi! i just answered to the already posted question: https://answers.unrealengine.com/questions/36329/how-to-instantiate-volumes-through-code.html

take a look! bye ;)

more ▼

answered Jan 05 '18 at 11:37 AM

avatar image

36 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question