Hi, I’m trying to “freeze” or pause physics actors movement without disabling Simulate Physics (because of some errors or bugs if doing it that way) so I wanted to use PutRigidBodyToSleep for the physics actors’ meshes, but it does nothing. Since actors have static meshes, “Bone name” is left as “None”.
I would expect actors to stop falling but they continue doing so. Other physics related functions such as the Wake one work as expected. Do you know why the Sleep one doesn’t and how to solve it?