Finding a component's owner
Hey folks. I've got an actor throwing hit events on begin play that shouldn't be happening.
Running a PrintString from the Other pin on EventHit returns "None" and running it from the OtherComp pin gives me "ModelComponent_138" as the culprit. Is there any way to hunt down what is responsible for this false hit result using that information?
asked Nov 09 '14 at 06:02 PM in Blueprint Scripting
You could take the "OtherComp" pin and get "Attached Parent" or "Parent Components". The the second one you would need a For Each Loop. You can than print their Display Names.
But why don't you know what calls a hit Event on Begin Play? Have you tested disconnecting all your Hit Events one by one to track it down?
Is some of your Blueprints hitting itself because of a false settings in the collision tab?
answered Nov 09 '14 at 09:05 PM
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