Bug in 4.5 when "use new blueprint menu" on

With this option turned on in 4.5 a lot of stuff goes wrong in blueprints
custom classes do not behave correctly
create custom ClassA (extend Actor), create ClassB (extend Actor)

ClassA has a variable called myClassB (of class ClassB), and a variable called myActor (of class Actor)

get myClassB → none of it’s functions/variables appear
get myActor → Cast to… (none of my custom classes appear)
it’s as if classes don’t exist

Hi ,

This is a known issue with Use New Blueprint Menuing System feature in 4.5. new menuing system was implemented early in 4.5 as an experimental option to deal with some of context menu problems, but it was not complete and there may be some issues that arise that it did not catch. new menuing system should be complete (and no longer experimental) in next release, and I can confirm that bug you describe is fixed internally. In meantime, there will be times when you need to disable feature to find nodes you are looking for, especially with Blueprint communication. I apologize for inconvenience.