Player collision operates only in movement

*Sorry I use translate google


Hello I have a problem in EU4. My player in Blueprints does not seem to detect the collision when it is not moving.
but when it is in movement the collision operates.
Send by yourself : "BleuSandBox - Test" (10/11/2014) - YouTube (sorry for the quality)

when I moves the player detects the collision and was pushed by the object.
But when I do not move the object passes through the player.

I not understand how to fix his :frowning:

Thank you for your reaction.

Could you post still screenshots of the relevant graphs please?

I have found this answer long ago (Resolved with update) : You need uncheck “Teleport” on the node for move actor.