How do you use the "options" field in Open Level?

I have yet to find a tutorial or example for the use of this :expressionless:

I want to pass some information from one level to another without having to save/load a file.

I want to know that one too, there is no documentations about it anywhere !

As far as I can tell, the options-field is not what you are looking for. Maybe you should try to use the GameInstance instead, as it is persistent over multiple levels.

This video might be helpful: UE4 - Using Game Instances & Persistent Variables