Importing 3DS object to UE4?

Hi guys!

I’ve created a building in 3ds but it’s one object. When I imported it to UE4, it’s one homogenius object and applying the texture is not really good. I can’t go inside the building because it’s one ‘block’. I think I have to create a copy of that by using boxes… or any idea?

You have to create a proper collision: e.g you could use “use complex as simple”,… :slight_smile: