Is destroy called on AGameState when changing level?

Hi.

We’re trying to persist some data from our Lobby-level to our Game-level (team ID in this case), and I was wondering if we can use AGameState for this, or will we need to somehow save this to a file? Or use a singleton of some kind?

Thanks.

I know this is really old, but the short answer is yes. Game States are destroyed when opening a new map.