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Attached static components do not collide

Hello. I have a custom component class. Inside it, I attached UStaticMeshComponent's and set their UStaticMesh's. Everything is rendering fine, but with this setup I get no collision with player, even though collision is set to BlockAll. If I create StaticMesh components individually and not attach them, collisions on them seems to work, so I am guessing I need to set something on my component in order for collisions to propagate? Has anyone encountered this issue? Thanks.

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asked Nov 10 '14 at 09:13 PM in C++ Programming

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If anyone is interested, answer to this is to recreate physics state on all attached children.

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answered Nov 10 '14 at 10:08 PM

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