Moving the SpringArm

Hi all, I would like to move the pawn’s Springarm location around the world with ingame player input, but since it is not an Actor the usual transformations nodes simply doesn’t work.

For now I am trying to fix the X axis, without succes.

The camera don’t move at all, althoug it is a springarm’s child.

I did it. Now my problem is that it turns with the pawn.

Hi Jainko,

What effect are you exactly trying to accomplish? Are you trying to duplicate the controls of our 3rd Person template?

I am trying to allow the player to move the character and the camera independently of each other

Create a new 3rd Person template project and open the MyCharacter blueprint. Take a look at the Event Graph. You basically just need to duplicate the ‘Mouse Input’ and ‘Movement Input’ sections.

Also look at the Project Settings > Input section to see how the inputs are setup.

If I’m misunderstanding the camera movement system you are trying to create, please let me know.

Thank you very much,

I want to accomplish that:

But my problem is that I don’t know how to get the mouse coordinates from the MyCharacter Blueprint, and that I don’t know how to get a MyCharacter’s component referrence (like XY Arm) in the Player Controller.

Answer found: