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How to adjust Material/Texture size on different surfaces?

Hello Everyone

my question is about how can i adjust my texture size on different surfaces? is there any editor like the one in UDK for this purpose?

alt text

Thanks in advance Sasan.

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asked Mar 20 '14 at 12:36 PM in Using UE4

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C4RM1N3
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4 answers: sort voted first

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you.

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answered Oct 03 '14 at 02:09 PM

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Hey, 1. Pull up the material in the editor 2. Add TexCoord or hold U on the keyboard and left click 3. Change size of the TexCoord 4. Plug TexCoord into all Texture Samples 5. Done

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answered Mar 27 '14 at 08:38 PM

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ChristopherPC64
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Hi! I think that with the texture UV's node connected to the texture sample you can fix this. With the texture coordinates you will be able to set the U and V scale projection.

I hope it helped! ;)

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answered Mar 27 '14 at 01:06 PM

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Marc Obiols
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The tools you are thinking of still exist but like in UDK3 are only available on BSP brushes.

The other two that answers before me are correct, if you're working with a Static Mesh. You can adjust the tiling with a UV Node in the material. alt text

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answered Mar 27 '14 at 10:59 PM

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YakZSmelk
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