Rotating an arrow on keypress?
I'm making a 2D game based of an old favourite: Puzzle Bobble or the more recent Bubble witch saga I'm just having some trouble getting a blueprint that will allow me to rotate my arrow and fire off a bubble.
You should be able to apply rotation with the "Add World Rotation" or "Set World Rotation" functions.
You can then use the "Get Forward Vector" function on your actor to get the direction to fire the bubble to.
// EDIT: Screenshots of my pawn movement BPs from my current experimentation project:
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