Hi
It’s more a debate than a question :
In my current projet the player can do some action, sometimes at the same time (like walking and crouching or walking crouching firing and aiming)
I was thinking about State like in UDK but not existing in UE4, I see PlayerState, this thing can be use like UDK’s states
or I can do something more complexe by using binary mask
this is my list of posible state for the player, this states will affect the movement, the camera, and action that can be done :
- IDLE → no movement in x and y
- WALK
- RUN
- SPRINT
- STAND → just standing like a pilar
- CROUCH
- COVER
- FIRE
- AIMING
- RELOAD
- SWITCH
- WEAPON
- INTERACT
what do you think about that ? have you some idea ?