Build a game using Paper 2D & Third Person 3D

Is there a way to make a game in both Paper 2D and Third Person 3D?

Basically, as user progresses through game they will eventually unlock 3D “mode”. Once unlock happens rest of game will be played in 3D. I do not need to switch between 2D and 3D on fly. Each level will be either 2D or 3D never both.

Thanks in advance for any and all help!

Hi Brumsky,

Your best option is probably to switch to a different Game Mode when moving to next level. Game Mode Blueprint controls rules of game, including which PlayerController and default Pawn to use. In your 2D maps, you would use your PaperCharacter with its own camera, most likely set to Orthographic view, and its own Controller for its input. In your 3D maps, new Game Mode would load 3D Character and its Controller instead.

To switch to another Game Mode with Open Level node, you can follow answer here:

Hope that helps!

Great thanks , I’ll give it a try.

I’m making a a fighting game, and my characters are 3D with 2D shaders. Is it possible for all their “power-up/abilities” to be 2D flash pack animations? Ex. If one character shoots a fireball will it recognize animation and hit opponent correctly?

Man_At_Arms,

I’m not sure what you mean by 2D shaders. As long as animations have collision then yes. UE4 Paper 2D is really done in 3D space, it just limits your camera and other items to 2D.