Pawn Movement component not moving.
I have tried to set up some code that makes the pawn move up when the jump function is called. When the function is called however , there is no movement , and I can tell the function is definitely getting called through the debug message.
The code is:
asked Nov 11 '14 at 08:24 PM in C++ Programming
it looks like instead of AddMovementInput you should use SetActorLocation like in https://docs.unrealengine.com/latest/INT/Programming/Tutorials/PlayerInput/index.html
answered May 22 '16 at 09:12 PM
have you set this
follow this tutorial https://docs.unrealengine.com/latest/INT/Programming/Tutorials/Components/2/
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