Android Invisible geometry
So I started with a stock fps project to test the performance on my android device (Samsung Galaxy s3 GT-I9300 Mali400 GPU android 4.3 Jelly bean) the preview in the editor itself was fine but when I launched it on the physical device the geometry was invisible!
Although the technically the geometry is still present as you can tell by observing the physics you can see that the projectiles are bouncing off the invisible wall! also the floor on which the character is standing is a geometry but because its not being rendered you can see the height fog below
so it looks like the engine is not rendering the Geometry for some unknown reason!
What could be the problem? Am I missing some proper setting?
We are modifying our preview process to release earlier in the development cycle so our developer-community can help us catch issues sooner, and we will release updated previews during the development cycle.
Please be aware that the preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.
answered Jan 21 '15 at 02:54 PM
Hey again Commander Shepard,
I had a colleague of mine test your issue on your device and we are getting the same results. This should not be occurring and I have made the developers aware of the issue. We tested it on other devices as well to see if it was in fact S3 specific, and this seems to be the case. Whether we packaged it out as "All," or for "ETC1" we got the same result.
We appreciate your report and will be working to have this issue resolved when we can. In the meantime, one suggestion I have as a workaround would be to go ahead and convert any of the BSP's to static meshes when you have the textures and shapes how you would like them to appear in game.
answered Nov 13 '14 at 07:09 PM
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