Physics Asset: Change 'Floor Gap' (Greyed Out)
I need to reduce the floor gap. It's greyed out. It doesn't say how to activate the option other than that it 'requires restart of PHaT'. There's no option to restart PHaT that I can see so assume it would restart after changing, but there's no way to change it.
Documentation says nothing on this nor does google on either activating the setting or restarting PHaT. I restarted UE4, figured that'd do it if nothing else but no.
It's ludicrous and exasperating that I have to make a question to find how to change a setting and wait for a response before I can continue.
asked Nov 11 '14 at 11:56 PM in Using UE4
This is a value that is not currently exposed as editable in the editor, it's automatically calculated. Are you experiencing an issue where your asset is below the floor?
answered Nov 20 '14 at 09:45 PM
TJ V ♦♦ STAFF
I know this is old, but for people still looking for answers coming from google etc.: Add a new body (temporary collision box), and drag it to near the bottom of your mesh, a little higher than where you'd want the floor to be. Save your PhysAsset and restart the engine.
The floor changes depending on the lowest collision box in the PhysAsset. There will be a gap between that collision body and the floor, so just use trial and error to get it to the height you need.
This is a long winded work around because you have to restart the engine each time, but it works. Hope this helps somebody.
answered Feb 01 '17 at 01:56 PM
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