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UE4 and gnu/linux

hi,

is there any way to compile UE4 in any of gnu/linux distro ? and use it under gnu/linux and publish game for this OS? if with UE4 official source code can't do it, can i change the source code for my purpose? Does the license allow me to do that, change it and I use it for everything?

thanks

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asked Mar 20 '14 at 01:17 PM in Installation & Setup

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newvertex
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2 answers: sort voted first

We have partial Linux support in the code base - working towards Steam OS support. You can subscribe and download the source code, and try and port it completely to Linux or any other platform you like. Let us know if you do! You can even push any improvements you make back to us (if you want).

And you can absolutely publish your game (in compiled form - you're still bound by the license not to release our source code publicly)

Cheers, Nick (Epic Games)

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answered Mar 20 '14 at 01:26 PM

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Nick Darnell ♦♦ STAFF
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avatar image newvertex Mar 20 '14 at 01:50 PM

thanks for answer nick, then the license give me allow to make any change i want and use it without any problem,(just i can't release the source code publicly) right? , just one thing: can i use my customized UE4 with my own team in our studio with multiple machine and users ? thanks again

avatar image Nick Darnell ♦♦ STAFF Mar 20 '14 at 01:54 PM

Yes - provided everyone who uses the engine is a licensee (subscriber), as it is not legal under the license to give someone access to the engine who is not a licensee.

avatar image newvertex Mar 20 '14 at 02:19 PM

Excuse me, I just can't understand the last part (team use customized version of UE4) Can the compiled version of the customized source code to use with team? Is there a specific license for the team or studio or not just can buy one and use it with team? thanks

avatar image Nick Darnell ♦♦ STAFF Mar 21 '14 at 12:43 PM

Can the compiled version of the customized source code to use with team?

Yes - but all of the team members need to have a license (pay 19/month). Alternatively you can contact us for a customized license/price so that everyone on site can use it.

https://www.unrealengine.com/custom-licensing

We don't yet have an easy way exposed on the website to purchase licenses in bulk, so if you need to do that, contact us via the custom licensing page and we'll be more than happy to help.

avatar image newvertex Mar 22 '14 at 09:22 AM

Thank you and good luck

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Right now we only support cross-compiling for Linux, so you need a Windows PC and a cross-toolchain to target it. Also, currently only dedicated servers are supported, although work on cross-compiling clients is under way.

We also have plans to support development on the Linux machines directly, but there's more work to be done here. Feel free to fill in missing bits if you are eager :-)

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answered Mar 21 '14 at 12:35 PM

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RCL STAFF
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avatar image newvertex Mar 22 '14 at 09:29 AM

I think if an official version of the engine with the editor for GNU / Linux release will be great However, the source code available to developers this place is awesome thanks and Hoping to great success

avatar image RCL STAFF Mar 22 '14 at 06:41 PM

Thanks! :) We will eventually get to native development on Linux - but feel free to beat us to that! ;-)

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