How to set up transitioning camera view (like DBZ Games)

Im trying to set up a camera like what you see in the dragon ball z games.The characters fly around and fight.But when the get close the camera locks into to 2d mode.Can i have any help with this please.Next ill work my way toward AI on the other player and player control on the other actor.

Hi Cinnik Z,

Set up a sphere component around your player, in the blueprint script you can have it set up so that when that sphere overlaps another player, switch the camera to a new camera that sets itself a specified distance and direction away from the players. Then when the spheres end overlap return the cameras to their original position.