2d Game Render problem

I flow all the step from this tutorial:

But i find out a very big problem, when i Simulate the game, ever thing is fine,

But when i hit the Selected Viewport (PLAY BUTTON), as you can see on my video , the color and the exposure change itself !! ( I haven’t changed any settings ) And i tried to disabling from temporalAA option , Still same.

Here is the video i recorded ,This inside this video you can see my problem: - YouTube

( Hope you guys can understand what i’m trying to say… Sorry for my bad English )

WHY WHY WHY ??? Help me solve this problem please : )

I also try disable the “Auto Exposure”… but still same… :frowning:

Hello Jason1989li,

So go into your camera that you are editing these settings again. Turn on all the “Auto-Exposure” settings and set them to some values that make it look presentable to see if this is what is actually controlling the issue.

Now enable your “AA Method” and set it to “TemporalAA” and set the “Screen Percentage” to 100.0.

If after changing these settings and you are still experiencing your issue let me know and I will further investigate.

Thanks,

Hello AndrewHurley,

Thaks for help, after changed these settings, Still can’t solve this problem

Hey Jason1989li,

What version of the engine are you running? I am testing this in 4.5.1 and have been following the Paper 2D tutorial to see where this could be occurring, and I am not getting the same visual issue you are seeing.

Hey ,

I’m using the 4.5.0 version, i will try to use the 4.5.1 version, thankyou

Hello AndrewHurley,

I updated the newest version 4.5.1 but still cause this render problem.

As you can see in this video i record again - YouTube, i just use the 2d sidegame template , every things fine.

but if save the game and open it again, whit out change any thing, the exposure change itself.

Even the 2d Demo (Kenney.nl Platformer Pack) i download from the Unreal engine Launcher , whit out change any thing, once you hit the play button,
the exposure change itself.

I try to change the setting you told me before, but still same : (

Hello again Jason1989li,

What you are seeing is intended and is such a minute shift in exposure that it will not really affect the overall visual outcome of your game. There are many things you can do to edit this shift, even by adding an auto exposure bias that helps shift the colors to the direction you would like. I can make this aware to the development team, but cannot guarantee it will be fixed since it is not essentially a bug.

Thank you,