I’m pretty new to using Unreal 4 and blueprints, so I’m still learning exactly how everything works.
For gaining familiarity with the engine I wanted to import custom objects into the first person blueprint, attach physics to them and then get the player to pick up these objects and throw them.
I’ve taken a look at the Unreal Content Examples map that has exactly what I hope to achieve, but I’m unsure exactly how to find what I need to create in the blueprints to get the same effect in my project.
I’m having some trouble following that tutorial… it might be helpful to see the list of variables you needed to make in the character’s blueprint, and also the components needed. The weight is a little confusing as well, do you need to make a variable for all meshes to determine their weight? Or is it something done automatically in the engine depending on the objects size?
Here is a list of all of the Variables in the tutorial as well as their Types and Default values. Many variables are set in realtime during play so the default value doesn’t effect them.
Physics Handle Active : Boolen : False
Is Held? : Boolen : False
Other Item Location : Float : 0.0
Pick Up Distance : Float : 500
Handle Location : Vector : 0.0x0.0x0.0
Other Item Rotation : Rotator : 0.0x0.0x0.0
Physics Handle : Physics Handle Component : None
Physics Object : Object : None
Physics Object Types : EObjectTypeQuery : Physics Body
As for the weight, the engine calculates the weight of an object depending on it’s size. Of course this value can be adjusted per mesh. The 500 lbs value works for be but it can be adjusted to whatever you need it to.
I hope this answers your questions and if you find anything else confusing please let me know. I will update the tutorial with this list of variables.