Pickup custom physics objects?
I'm pretty new to using Unreal 4 and blueprints, so I'm still learning exactly how everything works.
For gaining familiarity with the engine I wanted to import custom objects into the first person blueprint, attach physics to them and then get the player to pick up these objects and throw them.
I've taken a look at the Unreal Content Examples map that has exactly what I hope to achieve, but I'm unsure exactly how to find what I need to create in the blueprints to get the same effect in my project.
Could anyone give me any guidance?
asked Nov 12 '14 at 12:49 PM in Using UE4
Here is a tutorial I created on how to set this up in blueprints. If you have any questions, just let me know.
answered Nov 13 '14 at 07:03 PM
TJ V ♦♦ STAFF
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