Which Particle Screen Align for 2D Platformer?
I'm working on a 2d platformer to learn how to use UE4 and ran into a problem when I set up a beam particle effect:
The particle sprites always align to the camera position, causing my beam to rotate away from the screen as I move away from it (see the attached screenshots).
I checked the Screen Alignment setting in the Required module of the emitter, but ended up with the same result on each of them. Basically, I need the particles to always just face the screen, rather than facing the camera position, but couldn't figure out a way to do this.
Note: While the screenshots were taken on an orthographic camera and there seem to be some problems between orthographic and particles anyways, I'm also getting the same on the perspective camera in the editor viewport.
Am I missing something?
asked Nov 13 '14 at 03:33 PM in Using UE4
Hey BlayTheNinth -
In your Beam Emitter, add the Orientation Lock Axis and Lock the particle Sprites to the Y Axis.
answered Dec 10 '14 at 10:32 PM
Lovecraft_K ♦♦ STAFF
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