I’m working on a game for #7dfps and I’m at point where I have basic networking functionality up and running (host game, join game, transition to arena when players have joined, etc). Everything goes great if I have a mac build connect to a mac build, or a windows build connect to a windows build. But I get errors every time I try to connect a mac build to a windows build. I tried windows hosting, mac client & mac hosting, windows client.
Windows is version 8.1 64 bit, running a 64 bit development build
Mac is version 10.10, running a 64 bit development build
Digging into logs on mac when it was client, I found following information. I verified that I’m seeing similar errors on windows when it acts as client. Any idea what could cause this?
client is attempting to join game with command "open " being executed as a console command in blueprints. Previously host machine would have started listening by opening a map (via a console command in blueprint) with ?listen argument.
Edit: forgot to mention that I’m currently using engine 4.5.1 on both platforms
Log file open, 11/12/14 22:41:56
LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
LogInit: API Version: 2326478
LogInit: Compiled (64-bit): Oct 21 2014 22:32:25
LogInit: Compiled with Clang: 6.0 (clang-600.0.51)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.5
LogInit: Command line:
LogInit: Base directory: /Users/ryan/src/retrodreamer/dinofps/cooked_builds/osx/MacNoEditor/dinofps.app/Contents/UE4/dinofps/Binaries/Mac/
LogInit: Rocket: 1
[2014.11.13-06.41.56:337][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.11.13-06.41.56:338][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.11.13-06.41.56:338][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.11.13-06.41.56:343][ 0]LogInit: Object subsystem initialized
[2014.11.13-06.41.56:345][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2014.11.13-06.41.56:345][ 0]LogConsoleResponse:Warning: Found in ini file '/Users/ryan/Library/Preferences/dinofps/MacNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.11.13-06.41.56:345][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
[2014.11.13-06.41.56:345][ 0]LogConsoleResponse:Warning: Found in ini file '/Users/ryan/Library/Preferences/dinofps/MacNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.11.13-06.41.56:346][ 0]LogInit: Selected Device Profile: [MacNoEditor]
[2014.11.13-06.41.56:346][ 0]LogInit: Applying CVar settings loaded from selected device profile: [MacNoEditor]
[2014.11.13-06.41.56:358][ 0]LogInit: Computer: rmbp.local
[2014.11.13-06.41.56:358][ 0]LogInit: User: ryan
[2014.11.13-06.41.56:358][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.11.13-06.41.56:358][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
[2014.11.13-06.41.56:363][ 0]LogInit: Power Source: Battery Power
[2014.11.13-06.41.56:363][ 0]LogInit: Memory total: Physical=15.3GB (16GB approx) Pagefile=1.0GB Virtual=16.3GB
[2014.11.13-06.41.56:377][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
[2014.11.13-06.41.56:378][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
[2014.11.13-06.41.56:380][ 0]LogRHI: Initializing OpenGL RHI
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_VENDOR: NVIDIA Corporation
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_RENDERER: NVIDIA GeForce GT 750M OpenGL Engine
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_VERSION: 4.1 NVIDIA-10.0.43 310.41.05f01
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
[2014.11.13-06.41.56:380][ 0]LogRHI: OpenGL Extensions:
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_blend_func_extended
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_draw_buffers_blend
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_draw_indirect
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_ES2_compatibility
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_explicit_attrib_location
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_gpu_shader_fp64
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_gpu_shader5
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_instanced_arrays
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_internalformat_query
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_occlusion_query2
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_sample_shading
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_sampler_objects
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_separate_shader_objects
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_shader_bit_encoding
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_shader_subroutine
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_shading_language_include
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_tessellation_shader
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_texture_cube_map_array
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_texture_gather
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_texture_query_lod
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_texture_storage
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_texture_swizzle
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_timer_query
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_transform_feedback2
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_transform_feedback3
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ARB_viewport_array
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_EXT_debug_label
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_EXT_debug_marker
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_EXT_depth_bounds_test
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_EXT_texture_compression_s3tc
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_EXT_texture_mirror_clamp
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_EXT_texture_sRGB_decode
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_APPLE_client_storage
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_APPLE_container_object_shareable
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_APPLE_flush_render
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_APPLE_object_purgeable
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_APPLE_rgb_422
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_APPLE_row_bytes
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_APPLE_texture_range
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_ATI_texture_mirror_once
[2014.11.13-06.41.56:380][ 0]LogRHI: GL_NV_texture_barrier
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_SAMPLES: 8
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
[2014.11.13-06.41.56:386][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2014.11.13-06.41.56:386][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
[2014.11.13-06.41.56:395][ 0]LogTextLocalizationManager: requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.11.13-06.41.56:418][ 0]LogContentStreaming: Texture pool size is 200.000000MB
[2014.11.13-06.41.56:658][ 0]LogMoviePlayer: FAVMoviePlayer ctor...
[2014.11.13-06.41.56:674][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
[2014.11.13-06.41.56:730][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.41.56:730][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.41.56:736][ 0]LogObj: 19068 objects as part of root set at end of initial load.
[2014.11.13-06.41.56:736][ 0]LogUObjectAllocator: 3562480 out of 0 bytes used by permanent object pool.
[2014.11.13-06.41.56:737][ 0]LogEngine: Initializing Engine...
[2014.11.13-06.41.58:746][ 0]LogHMD:Warning: No Oculus HMD detected! Is Oculus Run-Time installed and service is running?
[2014.11.13-06.41.58:757][ 0]LogHMD: Oculus shutdown.
[2014.11.13-06.41.58:800][ 0]LogInit: FAudioDevice initialized.
[2014.11.13-06.41.58:800][ 0]LogInit: Texture streaming: Enabled
[2014.11.13-06.41.58:801][ 0]LogNet: Browse: /Game/Maps/main_menu?Name=Player
[2014.11.13-06.41.58:801][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.41.58:801][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.41.58:801][ 0]LogLoad: LoadMap: /Game/Maps/main_menu?Name=Player
[2014.11.13-06.41.58:810][ 0]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.41.58:810][ 0]LogMemory: Process Physical Memory: 158.94 MB used, 0.00 MB peak
[2014.11.13-06.41.58:810][ 0]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.41.58:810][ 0]LogMemory: Physical Memory: 11386.67 MB used, 15673.46 MB total
[2014.11.13-06.41.58:810][ 0]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.41.58:810][ 0]LogMemory:
[2014.11.13-06.41.58:810][ 0]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.41.58:817][ 0]LogWorld: Game class is 'BP_MainMenu_GameMode_C'
[2014.11.13-06.41.58:820][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.
[2014.11.13-06.41.58:820][ 0]LogAIModule: Creating AISystem for world main_menu
[2014.11.13-06.41.58:820][ 0]LogWorld: Bringing World /Game/Maps/main_menu.main_menu up for play (max tick rate 0) at 2014.11.12-22.41.58
[2014.11.13-06.41.58:820][ 0]LogWorld: Bringing up level for play took: 0.000372
[2014.11.13-06.41.58:820][ 0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2014.11.13-06.41.58:823][ 0]LogInit:Display: Game Engine Initialized.
[2014.11.13-06.41.58:856][ 0]LogLoad: Full Startup: 3.27 seconds (BP compile: 0.00 seconds)
[2014.11.13-06.41.58:919][ 1]LogRenderer:Warning: Reallocating scene render targets to support 640x400.
[2014.11.13-06.42.09:809][607]LogNet: Browse: 192.168.0.114//Game/Maps/main_menu
[2014.11.13-06.42.09:809][607]LogInit: BSD: Socket queue 32768 / 32768
[2014.11.13-06.42.09:810][607]LogInit: BSD: I am rmbp.local (192.168.0.100:0)
[2014.11.13-06.42.09:810][607]LogNet: Game client on port 7777, rate 10000
[2014.11.13-06.42.09:856][610]LogNet: Welcomed by server (Level: /Game/Maps/waiting_for_players, Game: /Game/Blueprints/Waiting/BP_Waiting_GameMode.BP_Waiting_GameMode_C)
[2014.11.13-06.42.09:856][610]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.42.09:857][610]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.42.09:867][610]LogLoad: LoadMap: 192.168.0.114//Game/Maps/waiting_for_players?game=/Game/Blueprints/Waiting/BP_Waiting_GameMode.BP_Waiting_GameMode_C
[2014.11.13-06.42.09:873][610]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x610000119080
[2014.11.13-06.42.09:878][610]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.42.09:878][610]LogMemory: Process Physical Memory: 226.37 MB used, 0.00 MB peak
[2014.11.13-06.42.09:878][610]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.42.09:878][610]LogMemory: Physical Memory: 11569.58 MB used, 15673.46 MB total
[2014.11.13-06.42.09:878][610]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.42.09:878][610]LogMemory:
[2014.11.13-06.42.09:878][610]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.42.09:884][610]LogWorld: Bringing World /Game/Maps/waiting_for_players.waiting_for_players up for play (max tick rate 0) at 2014.11.12-22.42.09
[2014.11.13-06.42.09:884][610]LogWorld: Bringing up level for play took: 0.000258
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Script/Engine, NetGUID: 5, GUID1: AD4ED66E4323242E0000000000000000, GUID2: B0C0804F4323242E0000000000000000
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__PlayerController, Outer: /Script/Engine, NetGUID: 3
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerController, Outer: NULL, NetGUID: 3
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerController, NetGUID: 3
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerController, NetGUID: 3.
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 28 / 3
[2014.11.13-06.42.19:376][612]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.19:376][612]LogNet:Warning: Received invalid actor class on channel 2
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: HUD, Outer: /Script/Engine, NetGUID: 7
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: HUD, Outer: NULL, NetGUID: 7
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__DefaultPawn, Outer: /Script/Engine, NetGUID: 9
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__DefaultPawn, Outer: NULL, NetGUID: 9
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__DefaultPawn, NetGUID: 9
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__DefaultPawn, NetGUID: 9.
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 20 / 9
[2014.11.13-06.42.19:399][612]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.19:399][612]LogNet:Warning: Received invalid actor class on channel 3
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__DefaultPawn, Outer: NULL, NetGUID: 9
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__DefaultPawn, NetGUID: 9
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__DefaultPawn, NetGUID: 9.
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 32 / 9
[2014.11.13-06.42.19:420][612]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.19:420][612]LogNet:Warning: Received invalid actor class on channel 4
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__PlayerState, Outer: /Script/Engine, NetGUID: 11
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerState, Outer: NULL, NetGUID: 11
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerState, NetGUID: 11
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerState, NetGUID: 11.
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 30 / 11
[2014.11.13-06.42.19:440][612]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.19:440][612]LogNet:Warning: Received invalid actor class on channel 5
[2014.11.13-06.42.19:440][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:441][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerState, Outer: NULL, NetGUID: 11
[2014.11.13-06.42.19:441][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerState, NetGUID: 11
[2014.11.13-06.42.19:441][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerState, NetGUID: 11.
[2014.11.13-06.42.19:441][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 22 / 11
[2014.11.13-06.42.19:460][612]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.19:460][612]LogNet:Warning: Received invalid actor class on channel 6
[2014.11.13-06.42.19:461][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:461][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: SpectatorPawn, Outer: /Script/Engine, NetGUID: 21
[2014.11.13-06.42.19:461][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: SpectatorPawn, Outer: NULL, NetGUID: 21
[2014.11.13-06.42.19:461][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: SpectatorPawn, NetGUID: 21
[2014.11.13-06.42.19:462][612]LogNet:Warning: UpdateUnmappedObjects_r: Broken GUID. NetGuid: 21
[2014.11.13-06.42.19:465][612]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.19:472][613]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.19:493][614]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2014.11.13-06.42.19:493][614]LogNet: UChannel::CleanUp: [GameNetDriver] [NoPC] [No Owner]. ChIndex == 0. Closing connection.
[2014.11.13-06.42.19:493][614]LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, PC: NULL, Owner: NULL, Channels: 10, RemoteAddr: 192.168.0.114:7777, Time: 2014.11.13-06.42.19
[2014.11.13-06.42.19:493][614]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0
[2014.11.13-06.42.19:493][614]LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to host has been lost.
[2014.11.13-06.42.19:493][614]LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to host has been lost.'
[2014.11.13-06.42.19:493][614]LogNet: DestroyNamedNetDriver IpNetDriver_0 [GameNetDriver]
[2014.11.13-06.42.19:493][614]LogExit: GameNetDriver IpNetDriver_0 shut down
[2014.11.13-06.42.19:493][614]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.19:509][615]LogNet: Browse: /Game/Maps/main_menu?closed
[2014.11.13-06.42.19:509][615]LogNet: Failed; returning to Entry
[2014.11.13-06.42.19:509][615]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.42.19:509][615]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.42.19:521][615]LogLoad: LoadMap: /Game/Maps/main_menu?closed
[2014.11.13-06.42.19:521][615]LogNet: World NetDriver shutdown IpNetDriver_0 [GameNetDriver]
[2014.11.13-06.42.19:526][615]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x600000300e10
[2014.11.13-06.42.19:533][615]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.42.19:533][615]LogMemory: Process Physical Memory: 317.79 MB used, 0.00 MB peak
[2014.11.13-06.42.19:533][615]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.42.19:533][615]LogMemory: Physical Memory: 12003.20 MB used, 15673.46 MB total
[2014.11.13-06.42.19:533][615]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.42.19:533][615]LogMemory:
[2014.11.13-06.42.19:533][615]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.42.19:540][615]LogWorld: Game class is 'BP_MainMenu_GameMode_C'
[2014.11.13-06.42.19:541][615]LogAIModule: Creating AISystem for world main_menu
[2014.11.13-06.42.19:542][615]LogWorld: Bringing World /Game/Maps/main_menu.main_menu up for play (max tick rate 0) at 2014.11.12-22.42.19
[2014.11.13-06.42.19:542][615]LogWorld: Bringing up level for play took: 0.000290
[2014.11.13-06.42.19:542][615]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2014.11.13-06.42.47:087][274]LogNet: Browse: 192.168.0.114//Game/Maps/main_menu
[2014.11.13-06.42.47:088][274]LogInit: BSD: Socket queue 32768 / 32768
[2014.11.13-06.42.47:586][274]LogNet: Game client on port 7777, rate 10000
[2014.11.13-06.42.47:637][278]LogNet: Welcomed by server (Level: /Game/Maps/waiting_for_players, Game: /Game/Blueprints/Waiting/BP_Waiting_GameMode.BP_Waiting_GameMode_C)
[2014.11.13-06.42.47:637][278]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.42.47:637][278]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.42.47:637][278]LogLoad: LoadMap: 192.168.0.114//Game/Maps/waiting_for_players?game=/Game/Blueprints/Waiting/BP_Waiting_GameMode.BP_Waiting_GameMode_C
[2014.11.13-06.42.47:646][278]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x610000305220
[2014.11.13-06.42.47:651][278]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.42.47:651][278]LogMemory: Process Physical Memory: 322.07 MB used, 0.00 MB peak
[2014.11.13-06.42.47:651][278]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.42.47:651][278]LogMemory: Physical Memory: 11983.86 MB used, 15673.46 MB total
[2014.11.13-06.42.47:651][278]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.42.47:651][278]LogMemory:
[2014.11.13-06.42.47:651][278]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.42.47:658][278]LogWorld: Bringing World /Game/Maps/waiting_for_players.waiting_for_players up for play (max tick rate 0) at 2014.11.12-22.42.47
[2014.11.13-06.42.47:658][278]LogWorld: Bringing up level for play took: 0.000250
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Script/Engine, NetGUID: 5, GUID1: AD4ED66E4323242E0000000000000000, GUID2: B0C0804F4323242E0000000000000000
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__PlayerController, Outer: /Script/Engine, NetGUID: 3
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerController, Outer: NULL, NetGUID: 3
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerController, NetGUID: 3
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerController, NetGUID: 3.
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 34 / 3
[2014.11.13-06.42.54:774][280]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.54:774][280]LogNet:Warning: Received invalid actor class on channel 2
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: HUD, Outer: /Script/Engine, NetGUID: 7
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: HUD, Outer: NULL, NetGUID: 7
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__DefaultPawn, Outer: /Script/Engine, NetGUID: 9
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__DefaultPawn, Outer: NULL, NetGUID: 9
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__DefaultPawn, NetGUID: 9
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__DefaultPawn, NetGUID: 9.
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 20 / 9
[2014.11.13-06.42.54:799][280]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.54:800][280]LogNet:Warning: Received invalid actor class on channel 3
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__DefaultPawn, Outer: NULL, NetGUID: 9
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__DefaultPawn, NetGUID: 9
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__DefaultPawn, NetGUID: 9.
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 38 / 9
[2014.11.13-06.42.54:821][280]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.54:821][280]LogNet:Warning: Received invalid actor class on channel 4
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__PlayerState, Outer: /Script/Engine, NetGUID: 11
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerState, Outer: NULL, NetGUID: 11
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerState, NetGUID: 11
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerState, NetGUID: 11.
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 36 / 11
[2014.11.13-06.42.54:843][280]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.54:844][280]LogNet:Warning: Received invalid actor class on channel 5
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerState, Outer: NULL, NetGUID: 11
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerState, NetGUID: 11
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerState, NetGUID: 11.
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 22 / 11
[2014.11.13-06.42.54:865][280]LogOutputDevice: === Handled error: ===
Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]
Stack:
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]
[2014.11.13-06.42.54:865][280]LogNet:Warning: Received invalid actor class on channel 6
[2014.11.13-06.42.54:865][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:865][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: SpectatorPawn, Outer: /Script/Engine, NetGUID: 21
[2014.11.13-06.42.54:865][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: SpectatorPawn, Outer: NULL, NetGUID: 21
[2014.11.13-06.42.54:865][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: SpectatorPawn, NetGUID: 21
[2014.11.13-06.42.54:867][280]LogNet:Warning: UpdateUnmappedObjects_r: Broken GUID. NetGuid: 21
[2014.11.13-06.42.54:868][280]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.54:868][281]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.54:896][282]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.54:901][283]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2014.11.13-06.42.54:901][283]LogNet: UChannel::CleanUp: [GameNetDriver] [NoPC] [No Owner]. ChIndex == 0. Closing connection.
[2014.11.13-06.42.54:901][283]LogNet: UNetConnection::Close: Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_1, PC: NULL, Owner: NULL, Channels: 10, RemoteAddr: 192.168.0.114:7777, Time: 2014.11.13-06.42.54
[2014.11.13-06.42.54:901][283]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_1
[2014.11.13-06.42.54:901][283]LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to host has been lost.
[2014.11.13-06.42.54:901][283]LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to host has been lost.'
[2014.11.13-06.42.54:901][283]LogNet: DestroyNamedNetDriver IpNetDriver_1 [GameNetDriver]
[2014.11.13-06.42.54:901][283]LogExit: GameNetDriver IpNetDriver_1 shut down
[2014.11.13-06.42.54:901][283]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.54:917][284]LogNet: Browse: /Game/Maps/main_menu?closed
[2014.11.13-06.42.54:917][284]LogNet: Failed; returning to Entry
[2014.11.13-06.42.54:917][284]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.42.54:917][284]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.42.54:932][284]LogLoad: LoadMap: /Game/Maps/main_menu?closed
[2014.11.13-06.42.54:932][284]LogNet: World NetDriver shutdown IpNetDriver_1 [GameNetDriver]
[2014.11.13-06.42.54:940][284]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x60800011c050
[2014.11.13-06.42.54:945][284]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.42.54:945][284]LogMemory: Process Physical Memory: 485.43 MB used, 0.00 MB peak
[2014.11.13-06.42.54:945][284]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.42.54:945][284]LogMemory: Physical Memory: 12149.01 MB used, 15673.46 MB total
[2014.11.13-06.42.54:945][284]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.42.54:945][284]LogMemory:
[2014.11.13-06.42.54:945][284]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.42.54:952][284]LogWorld: Game class is 'BP_MainMenu_GameMode_C'
[2014.11.13-06.42.54:954][284]LogAIModule: Creating AISystem for world main_menu
[2014.11.13-06.42.54:954][284]LogWorld: Bringing World /Game/Maps/main_menu.main_menu up for play (max tick rate 0) at 2014.11.12-22.42.54
[2014.11.13-06.42.54:954][284]LogWorld: Bringing up level for play took: 0.000341
[2014.11.13-06.42.54:954][284]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2014.11.13-06.45.30:508][719]Closing by request
[2014.11.13-06.45.30:508][719]LogMac: FPlatformMisc::RequestExit(0)
[2014.11.13-06.45.30:557][719]LogExit: Preparing to exit.
[2014.11.13-06.45.30:636][719]LogExit: Game engine shut down
[2014.11.13-06.45.30:642][719]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x60800011c5f0
[2014.11.13-06.45.30:642][719]LogExit: Object subsystem successfully closed.
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module AutomationWorker (45)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module CharacterAI (44)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module AIModule (42)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (41)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (40)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module HTTP (39)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module AnalyticsET (38)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module Analytics (37)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module ProfilerService (36)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module TaskGraph (35)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module SlateRemote (34)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (33)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module CableComponent (32)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module dinofps (31)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module ScriptPlugin (30)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module UdpMessaging (29)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Paper2D (28)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module AppleMoviePlayer (27)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Media (26)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module AvfMedia (25)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module UMG (24)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Slate (23)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module SessionServices (22)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Messaging (21)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Networking (19)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Core (18)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module InputCore (17)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module ImageWrapper (16)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module OculusRift (13)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (12)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module CoreAudio (9)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module OpenGLDrv (8)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module Renderer (7)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module Engine (6)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2014.11.13-06.45.30:862][719]LogExit: Exiting.
[2014.11.13-06.45.30:864][719]Log file closed, 11/12/14 22:45:30