Can't initiate network game between mac and windows builds

I’m working on a game for #7dfps and I’m at point where I have basic networking functionality up and running (host game, join game, transition to arena when players have joined, etc). Everything goes great if I have a mac build connect to a mac build, or a windows build connect to a windows build. But I get errors every time I try to connect a mac build to a windows build. I tried windows hosting, mac client & mac hosting, windows client.

Windows is version 8.1 64 bit, running a 64 bit development build
Mac is version 10.10, running a 64 bit development build

Digging into logs on mac when it was client, I found following information. I verified that I’m seeing similar errors on windows when it acts as client. Any idea what could cause this?

client is attempting to join game with command "open " being executed as a console command in blueprints. Previously host machine would have started listening by opening a map (via a console command in blueprint) with ?listen argument.

Edit: forgot to mention that I’m currently using engine 4.5.1 on both platforms

Log file open, 11/12/14 22:41:56
LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
LogInit: API Version: 2326478
LogInit: Compiled (64-bit): Oct 21 2014 22:32:25
LogInit: Compiled with Clang: 6.0 (clang-600.0.51)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.5
LogInit: Command line: 
LogInit: Base directory: /Users/ryan/src/retrodreamer/dinofps/cooked_builds/osx/MacNoEditor/dinofps.app/Contents/UE4/dinofps/Binaries/Mac/
LogInit: Rocket: 1
[2014.11.13-06.41.56:337][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.11.13-06.41.56:338][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.11.13-06.41.56:338][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.11.13-06.41.56:343][  0]LogInit: Object subsystem initialized
[2014.11.13-06.41.56:345][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2014.11.13-06.41.56:345][  0]LogConsoleResponse:Warning:   Found in ini file '/Users/ryan/Library/Preferences/dinofps/MacNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.11.13-06.41.56:345][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
[2014.11.13-06.41.56:345][  0]LogConsoleResponse:Warning:   Found in ini file '/Users/ryan/Library/Preferences/dinofps/MacNoEditor/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2014.11.13-06.41.56:346][  0]LogInit: Selected Device Profile: [MacNoEditor]
[2014.11.13-06.41.56:346][  0]LogInit: Applying CVar settings loaded from  selected device profile: [MacNoEditor]
[2014.11.13-06.41.56:358][  0]LogInit: Computer: rmbp.local
[2014.11.13-06.41.56:358][  0]LogInit: User: ryan
[2014.11.13-06.41.56:358][  0]LogInit: CPU Page size=4096, Cores=4
[2014.11.13-06.41.56:358][  0]LogInit: High frequency timer resolution =1000.000000 MHz
[2014.11.13-06.41.56:363][  0]LogInit: Power Source: Battery Power
[2014.11.13-06.41.56:363][  0]LogInit: Memory total: Physical=15.3GB (16GB approx) Pagefile=1.0GB Virtual=16.3GB
[2014.11.13-06.41.56:377][  0]LogRHI:Warning: OpenGL debug output extension not supported!
[2014.11.13-06.41.56:378][  0]LogRHI:Warning: OpenGL debug output extension not supported!
[2014.11.13-06.41.56:380][  0]LogRHI: Initializing OpenGL RHI
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_RENDERER: NVIDIA GeForce GT 750M OpenGL Engine
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_VERSION: 4.1 NVIDIA-10.0.43 310.41.05f01
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 4.10
[2014.11.13-06.41.56:380][  0]LogRHI: OpenGL Extensions:
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_blend_func_extended
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_draw_buffers_blend
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_draw_indirect
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_ES2_compatibility
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_explicit_attrib_location
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_gpu_shader_fp64
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_gpu_shader5
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_instanced_arrays
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_internalformat_query
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_occlusion_query2
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_sample_shading
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_sampler_objects
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_separate_shader_objects
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_shader_bit_encoding
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_shader_subroutine
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_shading_language_include
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_tessellation_shader
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_texture_cube_map_array
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_texture_gather
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_texture_query_lod
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_texture_storage
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_texture_swizzle
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_timer_query
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_transform_feedback2
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_transform_feedback3
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_vertex_attrib_64bit
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ARB_viewport_array
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_EXT_debug_label
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_EXT_debug_marker
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_EXT_depth_bounds_test
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_EXT_texture_compression_s3tc
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_EXT_texture_mirror_clamp
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_EXT_texture_sRGB_decode
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_APPLE_client_storage
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_APPLE_container_object_shareable
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_APPLE_flush_render
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_APPLE_object_purgeable
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_APPLE_rgb_422
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_APPLE_row_bytes
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_APPLE_texture_range
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_ATI_texture_mirror_once
[2014.11.13-06.41.56:380][  0]LogRHI:   GL_NV_texture_barrier
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_SAMPLES: 8
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 8
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2014.11.13-06.41.56:386][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2014.11.13-06.41.56:386][  0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
[2014.11.13-06.41.56:395][  0]LogTextLocalizationManager:  requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.11.13-06.41.56:418][  0]LogContentStreaming: Texture pool size is 200.000000MB
[2014.11.13-06.41.56:658][  0]LogMoviePlayer: FAVMoviePlayer ctor...
[2014.11.13-06.41.56:674][  0]LogRHI:Warning: OpenGL debug output extension not supported!
[2014.11.13-06.41.56:730][  0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.41.56:730][  0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.41.56:736][  0]LogObj: 19068 objects as part of root set at end of initial load.
[2014.11.13-06.41.56:736][  0]LogUObjectAllocator: 3562480 out of 0 bytes used by permanent object pool.
[2014.11.13-06.41.56:737][  0]LogEngine: Initializing Engine...
[2014.11.13-06.41.58:746][  0]LogHMD:Warning: No Oculus HMD detected! Is Oculus Run-Time installed and service is running?
[2014.11.13-06.41.58:757][  0]LogHMD: Oculus shutdown.
[2014.11.13-06.41.58:800][  0]LogInit: FAudioDevice initialized.
[2014.11.13-06.41.58:800][  0]LogInit: Texture streaming: Enabled
[2014.11.13-06.41.58:801][  0]LogNet: Browse: /Game/Maps/main_menu?Name=Player
[2014.11.13-06.41.58:801][  0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.41.58:801][  0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.41.58:801][  0]LogLoad: LoadMap: /Game/Maps/main_menu?Name=Player
[2014.11.13-06.41.58:810][  0]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.41.58:810][  0]LogMemory: Process Physical Memory: 158.94 MB used, 0.00 MB peak
[2014.11.13-06.41.58:810][  0]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.41.58:810][  0]LogMemory: Physical Memory: 11386.67 MB used, 15673.46 MB total
[2014.11.13-06.41.58:810][  0]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.41.58:810][  0]LogMemory: 
[2014.11.13-06.41.58:810][  0]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.41.58:817][  0]LogWorld: Game class is 'BP_MainMenu_GameMode_C'
[2014.11.13-06.41.58:820][  0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.
[2014.11.13-06.41.58:820][  0]LogAIModule: Creating AISystem for world main_menu
[2014.11.13-06.41.58:820][  0]LogWorld: Bringing World /Game/Maps/main_menu.main_menu up for play (max tick rate 0) at 2014.11.12-22.41.58
[2014.11.13-06.41.58:820][  0]LogWorld: Bringing up level for play took: 0.000372
[2014.11.13-06.41.58:820][  0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2014.11.13-06.41.58:823][  0]LogInit:Display: Game Engine Initialized.
[2014.11.13-06.41.58:856][  0]LogLoad: Full Startup: 3.27 seconds (BP compile: 0.00 seconds)
[2014.11.13-06.41.58:919][  1]LogRenderer:Warning: Reallocating scene render targets to support 640x400.
[2014.11.13-06.42.09:809][607]LogNet: Browse: 192.168.0.114//Game/Maps/main_menu
[2014.11.13-06.42.09:809][607]LogInit: BSD: Socket queue 32768 / 32768
[2014.11.13-06.42.09:810][607]LogInit: BSD: I am rmbp.local (192.168.0.100:0)
[2014.11.13-06.42.09:810][607]LogNet: Game client on port 7777, rate 10000
[2014.11.13-06.42.09:856][610]LogNet: Welcomed by server (Level: /Game/Maps/waiting_for_players, Game: /Game/Blueprints/Waiting/BP_Waiting_GameMode.BP_Waiting_GameMode_C)
[2014.11.13-06.42.09:856][610]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.42.09:857][610]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.42.09:867][610]LogLoad: LoadMap: 192.168.0.114//Game/Maps/waiting_for_players?game=/Game/Blueprints/Waiting/BP_Waiting_GameMode.BP_Waiting_GameMode_C
[2014.11.13-06.42.09:873][610]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x610000119080
[2014.11.13-06.42.09:878][610]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.42.09:878][610]LogMemory: Process Physical Memory: 226.37 MB used, 0.00 MB peak
[2014.11.13-06.42.09:878][610]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.42.09:878][610]LogMemory: Physical Memory: 11569.58 MB used, 15673.46 MB total
[2014.11.13-06.42.09:878][610]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.42.09:878][610]LogMemory: 
[2014.11.13-06.42.09:878][610]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.42.09:884][610]LogWorld: Bringing World /Game/Maps/waiting_for_players.waiting_for_players up for play (max tick rate 0) at 2014.11.12-22.42.09
[2014.11.13-06.42.09:884][610]LogWorld: Bringing up level for play took: 0.000258
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Script/Engine, NetGUID: 5, GUID1: AD4ED66E4323242E0000000000000000, GUID2: B0C0804F4323242E0000000000000000
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__PlayerController, Outer: /Script/Engine, NetGUID: 3
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerController, Outer: NULL, NetGUID: 3
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerController, NetGUID: 3
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerController, NetGUID: 3.
[2014.11.13-06.42.09:901][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 28 / 3
[2014.11.13-06.42.19:376][612]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.19:376][612]LogNet:Warning: Received invalid actor class on channel 2
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: HUD, Outer: /Script/Engine, NetGUID: 7
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: HUD, Outer: NULL, NetGUID: 7
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__DefaultPawn, Outer: /Script/Engine, NetGUID: 9
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__DefaultPawn, Outer: NULL, NetGUID: 9
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__DefaultPawn, NetGUID: 9
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__DefaultPawn, NetGUID: 9.
[2014.11.13-06.42.19:376][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 20 / 9
[2014.11.13-06.42.19:399][612]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.19:399][612]LogNet:Warning: Received invalid actor class on channel 3
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__DefaultPawn, Outer: NULL, NetGUID: 9
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__DefaultPawn, NetGUID: 9
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__DefaultPawn, NetGUID: 9.
[2014.11.13-06.42.19:399][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 32 / 9
[2014.11.13-06.42.19:420][612]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.19:420][612]LogNet:Warning: Received invalid actor class on channel 4
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__PlayerState, Outer: /Script/Engine, NetGUID: 11
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerState, Outer: NULL, NetGUID: 11
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerState, NetGUID: 11
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerState, NetGUID: 11.
[2014.11.13-06.42.19:420][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 30 / 11
[2014.11.13-06.42.19:440][612]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.19:440][612]LogNet:Warning: Received invalid actor class on channel 5
[2014.11.13-06.42.19:440][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:441][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerState, Outer: NULL, NetGUID: 11
[2014.11.13-06.42.19:441][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerState, NetGUID: 11
[2014.11.13-06.42.19:441][612]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerState, NetGUID: 11.
[2014.11.13-06.42.19:441][612]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 22 / 11
[2014.11.13-06.42.19:460][612]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.19:460][612]LogNet:Warning: Received invalid actor class on channel 6
[2014.11.13-06.42.19:461][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.19:461][612]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: SpectatorPawn, Outer: /Script/Engine, NetGUID: 21
[2014.11.13-06.42.19:461][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: SpectatorPawn, Outer: NULL, NetGUID: 21
[2014.11.13-06.42.19:461][612]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: SpectatorPawn, NetGUID: 21
[2014.11.13-06.42.19:462][612]LogNet:Warning: UpdateUnmappedObjects_r: Broken GUID. NetGuid: 21
[2014.11.13-06.42.19:465][612]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
	WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
	Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.19:472][613]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
	WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
	Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.19:493][614]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2014.11.13-06.42.19:493][614]LogNet: UChannel::CleanUp: [GameNetDriver] [NoPC] [No Owner]. ChIndex == 0. Closing connection.
[2014.11.13-06.42.19:493][614]LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, PC: NULL, Owner: NULL, Channels: 10, RemoteAddr: 192.168.0.114:7777, Time: 2014.11.13-06.42.19
[2014.11.13-06.42.19:493][614]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0
[2014.11.13-06.42.19:493][614]LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to  host has been lost.
[2014.11.13-06.42.19:493][614]LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to  host has been lost.'
[2014.11.13-06.42.19:493][614]LogNet: DestroyNamedNetDriver IpNetDriver_0 [GameNetDriver]
[2014.11.13-06.42.19:493][614]LogExit: GameNetDriver IpNetDriver_0 shut down
[2014.11.13-06.42.19:493][614]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
	WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
	Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.19:509][615]LogNet: Browse: /Game/Maps/main_menu?closed
[2014.11.13-06.42.19:509][615]LogNet: Failed; returning to Entry
[2014.11.13-06.42.19:509][615]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.42.19:509][615]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.42.19:521][615]LogLoad: LoadMap: /Game/Maps/main_menu?closed
[2014.11.13-06.42.19:521][615]LogNet: World NetDriver shutdown IpNetDriver_0 [GameNetDriver]
[2014.11.13-06.42.19:526][615]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x600000300e10
[2014.11.13-06.42.19:533][615]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.42.19:533][615]LogMemory: Process Physical Memory: 317.79 MB used, 0.00 MB peak
[2014.11.13-06.42.19:533][615]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.42.19:533][615]LogMemory: Physical Memory: 12003.20 MB used, 15673.46 MB total
[2014.11.13-06.42.19:533][615]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.42.19:533][615]LogMemory: 
[2014.11.13-06.42.19:533][615]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.42.19:540][615]LogWorld: Game class is 'BP_MainMenu_GameMode_C'
[2014.11.13-06.42.19:541][615]LogAIModule: Creating AISystem for world main_menu
[2014.11.13-06.42.19:542][615]LogWorld: Bringing World /Game/Maps/main_menu.main_menu up for play (max tick rate 0) at 2014.11.12-22.42.19
[2014.11.13-06.42.19:542][615]LogWorld: Bringing up level for play took: 0.000290
[2014.11.13-06.42.19:542][615]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2014.11.13-06.42.47:087][274]LogNet: Browse: 192.168.0.114//Game/Maps/main_menu
[2014.11.13-06.42.47:088][274]LogInit: BSD: Socket queue 32768 / 32768
[2014.11.13-06.42.47:586][274]LogNet: Game client on port 7777, rate 10000
[2014.11.13-06.42.47:637][278]LogNet: Welcomed by server (Level: /Game/Maps/waiting_for_players, Game: /Game/Blueprints/Waiting/BP_Waiting_GameMode.BP_Waiting_GameMode_C)
[2014.11.13-06.42.47:637][278]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.42.47:637][278]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.42.47:637][278]LogLoad: LoadMap: 192.168.0.114//Game/Maps/waiting_for_players?game=/Game/Blueprints/Waiting/BP_Waiting_GameMode.BP_Waiting_GameMode_C
[2014.11.13-06.42.47:646][278]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x610000305220
[2014.11.13-06.42.47:651][278]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.42.47:651][278]LogMemory: Process Physical Memory: 322.07 MB used, 0.00 MB peak
[2014.11.13-06.42.47:651][278]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.42.47:651][278]LogMemory: Physical Memory: 11983.86 MB used, 15673.46 MB total
[2014.11.13-06.42.47:651][278]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.42.47:651][278]LogMemory: 
[2014.11.13-06.42.47:651][278]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.42.47:658][278]LogWorld: Bringing World /Game/Maps/waiting_for_players.waiting_for_players up for play (max tick rate 0) at 2014.11.12-22.42.47
[2014.11.13-06.42.47:658][278]LogWorld: Bringing up level for play took: 0.000250
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Package GUID mismatch! Path: /Script/Engine, NetGUID: 5, GUID1: AD4ED66E4323242E0000000000000000, GUID2: B0C0804F4323242E0000000000000000
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__PlayerController, Outer: /Script/Engine, NetGUID: 3
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerController, Outer: NULL, NetGUID: 3
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerController, NetGUID: 3
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerController, NetGUID: 3.
[2014.11.13-06.42.47:675][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 34 / 3
[2014.11.13-06.42.54:774][280]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.54:774][280]LogNet:Warning: Received invalid actor class on channel 2
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: HUD, Outer: /Script/Engine, NetGUID: 7
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: HUD, Outer: NULL, NetGUID: 7
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__DefaultPawn, Outer: /Script/Engine, NetGUID: 9
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__DefaultPawn, Outer: NULL, NetGUID: 9
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__DefaultPawn, NetGUID: 9
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__DefaultPawn, NetGUID: 9.
[2014.11.13-06.42.54:774][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 20 / 9
[2014.11.13-06.42.54:799][280]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.54:800][280]LogNet:Warning: Received invalid actor class on channel 3
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__DefaultPawn, Outer: NULL, NetGUID: 9
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__DefaultPawn, NetGUID: 9
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__DefaultPawn, NetGUID: 9.
[2014.11.13-06.42.54:800][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 38 / 9
[2014.11.13-06.42.54:821][280]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.54:821][280]LogNet:Warning: Received invalid actor class on channel 4
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: Default__PlayerState, Outer: /Script/Engine, NetGUID: 11
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerState, Outer: NULL, NetGUID: 11
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerState, NetGUID: 11
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerState, NetGUID: 11.
[2014.11.13-06.42.54:821][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 36 / 11
[2014.11.13-06.42.54:843][280]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.54:844][280]LogNet:Warning: Received invalid actor class on channel 5
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: Default__PlayerState, Outer: NULL, NetGUID: 11
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: Default__PlayerState, NetGUID: 11
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Error: UPackageMapClient::SerializeNewActor. Unresolved Archetype GUID. Path: Default__PlayerState, NetGUID: 11.
[2014.11.13-06.42.54:844][280]LogNetPackageMap:Warning: UPackageMapClient::SerializeNewActor Unable to read Archetype for NetGUID 22 / 11
[2014.11.13-06.42.54:865][280]LogOutputDevice: === Handled error: ===

Ensure condition failed: Archetype [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp] [Line: 286]

Stack: 
UPackageMapClient::SerializeNewActor(FArchive&, UActorChannel*, AActor*&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h, line 414] [in dinofps]
UActorChannel::ProcessBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1591] [in dinofps]
UActorChannel::ReceivedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 1569] [in dinofps]
UChannel::ReceivedSequencedBunch(FInBunch&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 246] [in dinofps]
UChannel::ReceivedNextBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/DataChannel.cpp, line 528] [in dinofps]
UChannel::ReceivedRawBunch(FInBunch&, bool&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/ArchiveBase.h, line 633] [in dinofps]
UNetConnection::ReceivedPacket(FBitReader&)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/NetConnection.cpp, line 980] [in dinofps]
UNetConnection::ReceivedRawPacket(void*, int)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Serialization/Bitstreams.h, line 174] [in dinofps]
UIpNetDriver::TickDispatch(float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Online/OnlineSubsystemUtils/Private/IpNetDriver.cpp, line 276] [in dinofps]
TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const, void, float>::ExecuteIfSafe(float) const[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.inl, line 530] [in dinofps]
UWorld::Tick(ELevelTick, float)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl, line 1854] [in dinofps]
UGameEngine::Tick(float, bool)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 864] [in dinofps]
FEngineLoop::Tick()[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp, line 2129] [in dinofps]
GuardedMain(wchar_t const*)[/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 133] [in dinofps]
-[UE4AppDelegate runGameThread:][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp, line 202] [in dinofps]
-[FCocoaGameThread main][/Users/build/BuildFarm/build_++depot+UE4-Releases+4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 360] [in dinofps]
__NSThread__main__ Address = 0x8fdbdb7a (filename not found) [in Foundation]
_pthread_body Address = 0x92c7f2fc (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x92c7f279 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x92c7d4b1 (filename not found) [in libsystem_pthread.dylib]

[2014.11.13-06.42.54:865][280]LogNet:Warning: Received invalid actor class on channel 6
[2014.11.13-06.42.54:865][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: /Script/Engine, Outer: NULL, NetGUID: 5
[2014.11.13-06.42.54:865][280]LogNetPackageMap:Error: GetObjectFromNetGUID: Outer is broken. Path: SpectatorPawn, Outer: /Script/Engine, NetGUID: 21
[2014.11.13-06.42.54:865][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object from path. Path: SpectatorPawn, Outer: NULL, NetGUID: 21
[2014.11.13-06.42.54:865][280]LogNetPackageMap:Warning: InternalLoadObject: Unable to resolve object. Cached Path: SpectatorPawn, NetGUID: 21
[2014.11.13-06.42.54:867][280]LogNet:Warning: UpdateUnmappedObjects_r: Broken GUID. NetGuid: 21
[2014.11.13-06.42.54:868][280]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
	WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
	Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.54:868][281]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
	WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
	Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.54:896][282]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
	WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
	Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.54:901][283]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2014.11.13-06.42.54:901][283]LogNet: UChannel::CleanUp: [GameNetDriver] [NoPC] [No Owner]. ChIndex == 0. Closing connection.
[2014.11.13-06.42.54:901][283]LogNet: UNetConnection::Close: Name: IpConnection_1, Driver: GameNetDriver IpNetDriver_1, PC: NULL, Owner: NULL, Channels: 10, RemoteAddr: 192.168.0.114:7777, Time: 2014.11.13-06.42.54
[2014.11.13-06.42.54:901][283]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_1
[2014.11.13-06.42.54:901][283]LogNet:Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to  host has been lost.
[2014.11.13-06.42.54:901][283]LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to  host has been lost.'
[2014.11.13-06.42.54:901][283]LogNet: DestroyNamedNetDriver IpNetDriver_1 [GameNetDriver]
[2014.11.13-06.42.54:901][283]LogExit: GameNetDriver IpNetDriver_1 shut down
[2014.11.13-06.42.54:901][283]LogScript:Warning: Accessed None 'CallFunc_GetOwningPlayer_ReturnValue'
	WBP_Waiting_C /Engine/Transient.GameEngine_0:GameInstance_0.WBP_Waiting_C_0
	Function /Game/Blueprints/UI/WBP_Waiting.WBP_Waiting_C:ExecuteUbergraph_WBP_Waiting:014F
[2014.11.13-06.42.54:917][284]LogNet: Browse: /Game/Maps/main_menu?closed
[2014.11.13-06.42.54:917][284]LogNet: Failed; returning to Entry
[2014.11.13-06.42.54:917][284]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
[2014.11.13-06.42.54:917][284]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
[2014.11.13-06.42.54:932][284]LogLoad: LoadMap: /Game/Maps/main_menu?closed
[2014.11.13-06.42.54:932][284]LogNet: World NetDriver shutdown IpNetDriver_1 [GameNetDriver]
[2014.11.13-06.42.54:940][284]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x60800011c050
[2014.11.13-06.42.54:945][284]LogMemory: Platform Memory Stats for MacNoEditor
[2014.11.13-06.42.54:945][284]LogMemory: Process Physical Memory: 485.43 MB used, 0.00 MB peak
[2014.11.13-06.42.54:945][284]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2014.11.13-06.42.54:945][284]LogMemory: Physical Memory: 12149.01 MB used, 15673.46 MB total
[2014.11.13-06.42.54:945][284]LogMemory: Virtual Memory: 16697.46 MB used, 16697.46 MB total
[2014.11.13-06.42.54:945][284]LogMemory: 
[2014.11.13-06.42.54:945][284]Allocator Stats for ANSI: (not implemented)
[2014.11.13-06.42.54:952][284]LogWorld: Game class is 'BP_MainMenu_GameMode_C'
[2014.11.13-06.42.54:954][284]LogAIModule: Creating AISystem for world main_menu
[2014.11.13-06.42.54:954][284]LogWorld: Bringing World /Game/Maps/main_menu.main_menu up for play (max tick rate 0) at 2014.11.12-22.42.54
[2014.11.13-06.42.54:954][284]LogWorld: Bringing up level for play took: 0.000341
[2014.11.13-06.42.54:954][284]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2014.11.13-06.45.30:508][719]Closing by request
[2014.11.13-06.45.30:508][719]LogMac: FPlatformMisc::RequestExit(0)
[2014.11.13-06.45.30:557][719]LogExit: Preparing to exit.
[2014.11.13-06.45.30:636][719]LogExit: Game engine shut down
[2014.11.13-06.45.30:642][719]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x60800011c5f0
[2014.11.13-06.45.30:642][719]LogExit: Object subsystem successfully closed.
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module AutomationWorker (45)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module CharacterAI (44)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module AIModule (42)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (41)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (40)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module HTTP (39)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module AnalyticsET (38)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module Analytics (37)
[2014.11.13-06.45.30:659][719]LogModuleManager: Shutting down and abandoning module ProfilerService (36)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module TaskGraph (35)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module SlateRemote (34)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (33)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module CableComponent (32)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module dinofps (31)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module ScriptPlugin (30)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module UdpMessaging (29)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Paper2D (28)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module AppleMoviePlayer (27)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Media (26)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module AvfMedia (25)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module UMG (24)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Slate (23)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module SessionServices (22)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Messaging (21)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Networking (19)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module Core (18)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module InputCore (17)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module ImageWrapper (16)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module OculusRift (13)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (12)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
[2014.11.13-06.45.30:858][719]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module CoreAudio (9)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module OpenGLDrv (8)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module Renderer (7)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module Engine (6)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
[2014.11.13-06.45.30:859][719]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2014.11.13-06.45.30:862][719]LogExit: Exiting.
[2014.11.13-06.45.30:864][719]Log file closed, 11/12/14 22:45:30

Hi rje, issue looks like it’s because you are using two different versions of content that was saved separately for each platform. Packages have to be exactly same for client and server. Is there a chance this could be happening? Could you cook builds for both platforms from same base content (at same time), or are you already doing that?

So, here’s what I’m doing - you can tell me if anything in particular is wrong in my process (although I believe it to be correct):

  1. Commit all my changes to our version control system
  2. On my windows and mac build machines, pull down latest from version control
  3. Ensure both systems are set to ‘Development’ and that ‘Full Rebuild’ is checked in packaging settings
  4. Run ‘package project’ on each machine and wait until builds are complete
  5. Run both builds and perform network test

Running through these steps I still see error. Is there another process I should be doing to ensure parity in content across builds?

That technically should work, as long as you are double sure that you are getting exact same packages from source control.

This is a lot, but if you could put breakpoints in this code when cooking for each platform:

			// Write fixed-length file summary to overwrite later.
			if( Conform )
			{
				// Conform to previous generation of file.
				UE_LOG(LogSavePackage, Log,  TEXT("Conformal save, relative to: %s, Generation %i"), *Conform->Filename, Conform->Summary.Generations.Num()+1 );
				Linker->Summary.Guid        = Conform->Summary.Guid;
				Linker->Summary.Generations = Conform->Summary.Generations;
			}
			else if (SaveFlags & SAVE_KeepGUID)
			{
				// First generation file, keep existing GUID
				Linker->Summary.Guid = InOuter->Guid;
				Linker->Summary.Generations = TArray<FGenerationInfo>();
			}
			else
			{
				// First generation file.
				Linker->Summary.Guid = FGuid::NewGuid();
				Linker->Summary.Generations = TArray<FGenerationInfo>();

				// make sure  UPackage's copy of  GUID is up to date
				InOuter->Guid = Linker->Summary.Guid;
			}

And make sure that when saving in context of cooking, that is is preserving Guid (should pass in SAVE_KeepGuid).

@johnpollard I believe I’m seeing same issue (answer hub question: Package mismatch: Mac client cannot connect to server - Programming & Scripting - Epic Developer Community Forums). It seems I get a different GUID across platforms with same content.

Is packaging from editor enough or should I be cooking discretely with UnrealFrontend? Do any resulting files from build on one platform (say, Win64) need to be versioned to Mac machine to ensure GUID is same?

@anonymous_user_ee11a0c7 @johnpollard I’m hoping to run breakpoint test suggested sometime on Friday to see if it provides any useful data. It’s good to know I’m not only one who’s run into this

@johnpollard I just packaged on Mac with breakpoints in that code and none of them got hit, strangely. I even put a breakpoint immediately outside and after that conditional block. I verified that breakpoints do get hit in XCode for both my game code and engine code. Weird!

@johnpollard I also noticed something strange. If I modify some code and repackage my Win64/Linux builds, their GUID changes. However, my Mac build seems to retain same GUID despite successive builds. I did a clean in XCode and deleted and regenerated a bunch of files, but it’s still quite unhappy with me. Let me know if there’s some more debugging I can help with! I’m very unfamiliar with GUID stuff but I think I am going to have to get to know it well. :smiley:

@rje Likewise! I did some digging today but didn’t get anywhere. I’ll try again tomorrow. Have you had any luck?

@rje I started diffing 4.5.1 and 4.4.3 (I was able to initiate games on Linux and Windows servers with Mac and Win64 clients in 4.4.3). I’ve been reverting commits that appear to be relevant, but I still don’t have enough of an understanding of packaging code to make changes of any efficacy. Let me know if you’ve had any insights or success!

Hey all, sorry lost track of this, but I’m trying to go back and catch up with stuff!

Can you see if this is in your version of packagemapclient.cpp:

static TAutoConsoleVariable<int32> CVarIgnorePackageMismatch( TEXT( "net.IgnorePackageMismatch" ), 0, TEXT( "Ignore when package versions are different" ) );

If so, you can add net.IgnorePackageMismatch to 1 in your ini. I’m fairly certain this was in 4.5, if not, it’s definitely in 4.6.

This basically disables all code that does a "Package->GetGuid() != " in packagemapclient.cpp.

In meantime, we’re looking into why this happens!

Thanks @johnpollard, bringing in console variable references from 4.6 branch works! YEAH!

Hey everyone,

Quick update. We noticed last night that there is a legitimate issue when building on mac. It seems to generate different package guids compared to linux/windows. We have a fix incoming, but it most likely won’t make it until 4.7. I would suggest turning this check off in meantime (using net.IgnorePackageMismatch cvar). I know this isn’t best answer, but until this is fixed, seems like only option for now.

Thanks for update @johnpollard - I’m glad to know we weren’t crazy. :slight_smile: Look forward to fix coming in 4.7!

Thanks @johnpollard! Let me know if you want an archive of my project source for a redundant repro case, though it sounds like you guys have it covered.

Was this fixed? I’ve just run into same problem.

  1. Git cloned to Windows with Windows and Linux Client as well as Linux Server built with unmodified source code.
  2. Git cloned to OSX with OSX Client built with unmodified source code.
  3. Windows/Linux client have no issue connecting but OSX client cannot.

Hi overlawled,

This issue was fixed for 4.7 (UE-6196). Please open a new post in Bug Reports sections with as many details as you can, including logs, and we’ll investigate there. Thanks!

Done, can be found here.