How To Make Static Mesh Roll/Tilt (Aircraft Barrel Roll)?
I have tried to make the mesh of my player controller (a spaceship) roll to varying degrees as a turning mechanic (and hopefully create a barrel roll mechanic in the future)
I have noticed in the flying sample project, the ship moves by aiming its nose and doesn't really roll/tilt like an aircraft should?
I have tried to add the Add Roll node to my player controller but it also rolls the camera, which I do not want. I have tried to add the static mesh instead of player controller, but the nodes aren't compatible.
Does anyone know how to make the static mesh roll without the camera? I was hoping not having to do any clamping.
Thanks in advance.
Go into Components and attach a Spring Arm to root, and then attach the camera to the Spring Arm.
Now you can rotate the mesh and the camera (you can move the Spring Arm and/or the camera itself) separately or together, and just generally have more control over the camera/mesh relationship.
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