I get this crash when attempting to use servertravel via the execute console command node in a blueprint, but only on a specific level. I’m working in the shooter game example and if I use servertravel to go to, say, Sanctuary, all works as intended. But using it to try and go to another level I created yielded this assert.
Any idea what might be going wrong? (using ‘open’ on the level from the command line also works fine)
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: NewWorld [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 8609]
KERNELBASE + 24684 bytes
UE4Editor_Core + 3174852 bytes
UE4Editor_Core + 1677512 bytes
UE4Editor_Core + 1566866 bytes
UE4Editor_Engine + 9427820 bytes
UE4Editor_Engine + 9213296 bytes
UE4Editor_Engine + 9519618 bytes
UE4Editor_UnrealEd + 1893624 bytes
UE4Editor_UnrealEd + 6486374 bytes
UE4Editor!FEngineLoop::Tick() + 3524 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2129]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]