VR guided tour animated rotation?

Hi all,

I’m trying to make a guided VR tour.
I’m using a system of an matinee animated object and the ‘Set Control Rotation’ node to position and rotate the player.
This works perfectly in the ‘normal’ play mode, but when I use the Oculus the rotation isn’t animated anymore.

Does anyone know how to animate the body rotation, while keeping head rotation?
So for example: The player sits in a rollercoaster and is oriented to the direction of travel, but can still look around.

Thanks!

Hi BdeJong,

Other users have tackles this issue before, here are some good places to start.

Cheers,

TJ

Hi TJ,

Thank you for your answer, but these are not the solutions I am looking for.

My ‘tour’ shouldn’t really follow tracks, but should follow a moving platform to which the player is attached. On start for example, the player moves forward and then slowly rotates 80 degrees to the right (while moving forward) while keeping control over the Oculus head rotation. It should be a bit like rolling along in a rotating office chair while you’re looking around :slight_smile:

EDIT
I’ve found the solution! In the unreal wiki article ‘Oculus Rift Separate View’ there are a number of steps to follow, or you can just get a ‘get player camera manager node’ in your EventGraph and drag out a ‘follow Hmd Orientation’. Set this to true to apply the same setting to you current camara manager, so you don’t have to make any new blueprints.

Doing this enables you to look around while being animated by matinee.

Thank for your input!

Thank you that worked perfectly with my Oculus project.

Hi BdeJong, have you managed to find a solution?
i have a similar problem, i followed the guide “Oculus Rift Separate View” but the eye offset gets messed up and the 2 rendered images do not mix correctly anymore.

Hi , did you try the option using the follow hmd orientation node I mentioned above? I didn’t try the guide because the hmd orientation node did the trick for me with a lot less work. I didn’t get the problem you describe, I’m not sure what could cause it unfortunately.

You cannot rotate the camera in VR mode in UE4, the 2 solutions are to either use a different engine or to rotate the world.

Thank you for the tip BdeJong.
It worked perfectly on my Oculus project.

Anyway, I’d like to ask another thing. How can I disable collision on my character, during matinee animation?