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Ragdoll Physics Broken?

I think I have setup physic assets like 100 times in the Unreal Engine 3 and can't recall any of the problems I currently have.

When I have multiple spine bones physic animating the body gets all jittery. There are no bones colliding and the contraints are setuped right with variation. When I only animate from the neck upwards it looks like the head collapses on its neck with having a weight of 100 kg or something.

Any ideas?

Here is a gif that shows it: [IMG]http://i.imgur.com/BW6PjmM.gif[/IMG] Looks like the neck bone is breaking but I don't see any reason for that other then that the head seems to be 100 kg even though it says 3.3 kg

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asked Nov 13 '14 at 05:48 PM in Using UE4

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