Changing a scalar perameter in the terrain material

Hi,

I’m trying to change a scalar perimeter within the material applied to my terrain using a time line, Usually I would set up a dynamic material and apply it to the actor or component but I cant seam to do this for the terrain. Is their a way to set this up either trough applying a dynamic material instance or directly adjusting the scalar parameter in the material terrain at runtime?

Cheers

Still haven’t figured out how to do this

I just discovered Material parameter collections, I’m gonna try and figure out how they work But at first glance it seams that they might be useful for driving perimeters in multiple materials and I hope that it will be applicable to landscape materials too.

Hi LiquidJoy,

This is currently not available in the editor to my knowledge. However, I have passed this along to the development staff to be assessed. Please keep a look out for future release notes!

Material parameter collections work a treat and also make things a whole lot more efficient when changing a parameter on a lot of actors using the same material, in comparison to setting up a dynamic material and applying it to each individual actor.

If any one else has this issue, I found these references really useful:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ParameterCollections/index.html

https://wiki.unrealengine.com/Location_Based_Opacity_in_UE4_-_Part_2

Thanx