Physics Constraint Issue
So I have been trying to make a door that sits on a hinge that I can kind of walk into to open. I want it to move freely so I looked into the physics constraints tool. I set the constraints to hinge and used the presets that where set in the details panel for the hinge setting. However when I press play to test it, the door is set five feet behind the hinge and sticking into the ground. I can only assume that I need to get the doors location in a blueprint somewhere, but I want to be sure before I start that. Can anybody tell me if I did something wrong?
Note: the door is set to simulate physics
asked Nov 13 '14 at 07:41 PM in Using UE4
I would suggest creating the entire door inside of a blueprint. I used the SM_Doorframe and the SM_Door from the starter content.
The rotation is relative to the blueprint so you can place this any direction and duplicate it as many times as needed and it will always swing correctly.
If you have any questions, please feel free to ask.
answered Nov 14 '14 at 08:03 PM
TJ V ♦♦ STAFF
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