Trying to import a basic data table before I get all advanced on it’s bootay.
My error:
Cannot find Property for column
‘Firing_Type’ in struct ‘Wanddata’.
Cannot find Property for column
‘DMG_lower’ in struct ‘Wanddata’.
Expected column ‘MemberVar_0’ not
found in input.
My Source code
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "Engine/UserDefinedStruct.h"
#include "MyUserDefinedStruct.generated.h"
/**
*
*/
USTRUCT(EBlueprintType)
struct FWandData : public FTableRowBase
class OUTLANDERS_PIPENOV14_API UMyUserDefinedStruct : public UUserDefinedStruct
{
GENERATED_USTRUCT_BODY()
public:
FWandData()
:Firing_Type(0)
, DMG_lower(0)
{}
/**Firing Type Beam etc*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =WandData)
FName Firing_type;
/**Lower Damage value*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =WandData)
};
My Data table - Named Wanddata.csv
Name,Firing_Type,DMG_lower
1,Beam,1
I have a feeling it’s something very basic. Stumped.